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Tales of Battle
Mage Wars / announcements
Between 19-Dec-21 01:49 PM and 25-Dec-21 08:56 PM
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Cindurion 19-Dec-21 01:50 PM
@everyone Since the Phase is complete, I will move the game along early so you have some extra time to consider your actions! It is time for a new day of Mage Wars! When you wake up, you sense that something seems different. You feel like the connection you had with the other Mages of the Mage War has somehow strengthened, like a tether. It isn’t something you can touch or see, just a general feeling. (What does this mean? Well, it has come to my attention that it is very easy for a character to escape combat once it starts. Now, with the Mage-tether, whenever combat between two or more Mages of the Mage War starts, it can only end once either side has lost, whether by surrendering the War, being killed or otherwise rendered unable to fight. It is effectively impossible to move outside of Extreme Range from other participants of the battle. This rule only applies to player-controlled Mages and Servants. When fighting NPCs and familiars, either side can escape like in the base rules of Tales of Battle. This effectively means that once a fight starts, someone will die. This rule can also be circumvented if all sides of the battle decides on a cease-fire. In addition, the Mage-tether will inform you of the death or defeat of another Mage, so you can know how many opponents remain in the war. Currently, you can feel 6 other competitors.) In addition, I have compiled the stats of the characters of the Mage War! These stats are entirely my own view on the character’s capabilities, based off of their stats, abilities, traits and equipment. Take all of these stats with a fistful of salt since they are just my own rough estimate.
Combat measures the character’s ability to handle themselves in a fight. I’ve taken any servants, survivability and overall strength into account when deciding on the values for this stat. This means that a glass-cannon character might have a low combat strength, but can still be an incredible combat threat. A character might also have a high Combat stat because of a Servant, but if the Servant is not present then that character might have a much lower stat than shown here. Utility measures the character’s ability to successfully affect the world around them, whether using their unique magic school, being able to spend their riches, or having magical items that have a lot of versatility. (edited)
Knowledge represents the character’s overall knowledge of what is occurring in the game, whether that be by scouting out locations, having met other Mages or otherwise interacted with the world. Combat Knowledge Utility Total Hoboking 9 3 3 15 Suri Kerrington 4 7 5 16 Blaine Greatheart 7 3 6 16 Wineshadow 4 1 7 12 Walter Keane 6 2 9 17 Kazztruul 2 3 8 13 Blake 3 5 6 14 Also, here’s a chart showing the above stats more graphically: (edited)
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Cindurion 22-Dec-21 11:44 PM
@everyone Night approaches! Time for your night actions! Customized summaries coming soon.
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Cindurion 24-Dec-21 11:53 AM
Merry christmas @everyone I hope you will all have a great day! I would also like to remind everyone that the phase we're in is a night phase, meaning potential combat, so I'm gonna need everyone who hasn't given me a quick summary of their actions to do so by tomorrow at the latest so that any combats can take place before the end of the phase. Just a quick "Go to X, perform Y" is good enough!
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