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Tales of Battle
Mage Wars / wineshadow
Between 02-Jan-22 10:08 PM and 09-Jan-22 09:20 PM
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Cindurion 02-Jan-22 10:12 PM
Daytime Phase day 8. Body Count: 26 You finish working on your creations, your monologue droning on in the background. The next day you wake up, perhaps ready to soon start this war for real… What do you do for your daytime phase?
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Flo Abetz 02-Jan-22 10:42 PM
Well I’m gonna continue to improve my undead.
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Cindurion 02-Jan-22 10:43 PM
(Here we go again! Got a 17, so 8 bodies may be used)
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Flo Abetz 02-Jan-22 10:46 PM
Oh boiii, I’m gonna put 2 into making both of their energy a 0, then I’ll spend 4 for one of them getting mage sight.
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Cindurion 02-Jan-22 10:47 PM
(Which one? The one with firebreath or the one without?)
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Flo Abetz 02-Jan-22 10:47 PM
The one with fire breath.
And the last two I spend on making their strike a -4.
And that’s my turn.
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Cindurion 05-Jan-22 09:42 PM
Nighttime Phase day 8. Body Count: 28 Your contact arrives at night to deliver your supply of bodies. Tonight he has brought 10 bodies in total. (Already included above) What do you do for your nighttime phase?
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Flo Abetz 05-Jan-22 09:43 PM
Well, for my phase ill do the usual and try to improve my undead.
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Cindurion 05-Jan-22 09:43 PM
(I see! Not going for that nightly drop then?)
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Flo Abetz 05-Jan-22 09:44 PM
this i need to consider.
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Flo Abetz 05-Jan-22 09:53 PM
you know what, ill send my firebeather to go to the drop then, of course ill control it too.
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Cindurion 05-Jan-22 09:53 PM
(Fair enough! Just the firebreather?)
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Flo Abetz 05-Jan-22 09:54 PM
the other one dosent really have any offensive abilities, so it will stay.
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Cindurion 05-Jan-22 09:55 PM
(Ah yeah, no fire breath. You could send one to get the drop without your guidance and tinker on the other one if you wanted)
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Flo Abetz 05-Jan-22 09:56 PM
cool, ill do that.
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Cindurion 05-Jan-22 09:57 PM
(If you do you need to give specific instructions for it, as I will be playing as it like an NPC)
(Such as when to flee, what its objective is, and how it will engage other players)
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Flo Abetz 05-Jan-22 09:58 PM
oh, ok. it will go out the place and if there are more then one hostile entities it will leave instead of fighting.
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Cindurion 05-Jan-22 10:00 PM
(Cool, will it fight to the death 1v1? What do you count as hostile entities?)
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Flo Abetz 05-Jan-22 10:03 PM
it will not fight to the death in 1v1, it will instead try to flee and any one trying to attack/fight it or other mages are considered hostile.
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Cindurion 05-Jan-22 10:11 PM
(At what threshold would it try to run? 50% 25%?)
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Flo Abetz 05-Jan-22 10:14 PM
50%
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Cindurion 06-Jan-22 02:13 PM
(Cool! Any other instructions or is that it?) (Go to the district and await the Beam. Take whatever comes down back to the base. Fight anything that attacks you, but if you are overwhelmed by attackers, retreat. Also retreat if you take significant injuries.)
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Flo Abetz 06-Jan-22 02:16 PM
Alright, mostly its just go to the beam, take what it can get, but if it gets overwhelmed or take any significant injuries it will retreat.
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Cindurion 06-Jan-22 02:17 PM
You send off your monstrosity with precise instructions and begin working on the other monstrosity. (You got a 19, meaning you can stitch 10 corpses tonight. How do you wish to upgrade it? Also, have you thought of any names? :P)
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Flo Abetz 06-Jan-22 02:21 PM
cool, ill firstly spend 4 to make its strike a 0 and will spend another 4 for magic sight, for names i have TIll and Kasper.
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Cindurion 06-Jan-22 02:53 PM
(Fair enough! Still have 2 points left to spend. Which one is which?)
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Flo Abetz 06-Jan-22 02:54 PM
hm, dont know , ill have to look up it there is any stats it needs.
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Cindurion 06-Jan-22 02:55 PM
(If it's going to be in melee, Strength could be good. Otherwise it seems pretty solid. Remember you can go above 0 by spending 2 corpses per stat)
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Flo Abetz 06-Jan-22 02:56 PM
true, ill put the last two into strength then.
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